Apolo Kids

Professional project

Kokoro Kids: Scroll down tutorial

A visual tutorial for children who have not yet discovered vertical scrolling in the Game Area.

My contribution

I combined usability observations and app analytics, designed the gesture demonstration, and defined its eligibility rules and development handoff.

Role

Product Design · UX Research · UI Design

Project timeline

June–August 2026

Team

Apolo Kids product team · Lernin Games SL

Platform

iOS & Android · Phone & tablet

Role

Product Design · UX Research · UI Design

Project timeline

June–August 2026

Team

Apolo Kids product team · Lernin Games SL

Platform

iOS & Android · Phone & tablet

Context

Product and project scope

Kokoro Kids is an educational game app for children aged three to six, with more than 250 games across learning areas including science, communication, numbers, logic and creativity. The team includes education and psychology specialists.

The navigation context

Children explore games and categories through horizontal and vertical dragging. Content below the initial view includes recently played games. Discovering vertical scrolling therefore matters both for exploring the catalogue and for returning to a favourite.

Problem

Vertical scrolling during usability sessions

App metrics showed how people used Kokoro Kids, but they could not tell us whether children were playing independently or with an adult’s help. To understand that difference, we invited children and their parents to the office for in-person usability sessions.

Research with children and parents

Before the sessions, we reviewed each child’s profile to understand their previous experience with tablets and similar games. During the sessions, we observed their reactions, whether they understood the flows, and how they interacted with their parents.

The research team with a family who took part in the usability sessions.
Meeting children and parents at the Apolo Kids office.

What we observed

Children often wanted to replay games they enjoyed. Horizontal scrolling felt intuitive, but vertical scrolling was much less obvious. When children scrolled down, it was often after watching a parent demonstrate the gesture. Without it, recently played games and more learning categories could remain undiscovered.

Why this mattered to the business

We observed that children asking their parents to play Kokoro was important to the subscription decision. Former subscribers also reported that their child no longer asking to play was one of the main reasons for cancelling. Helping children return to games they liked could support that relationship with the product. Parents also valued the breadth of the game catalogue and its different learning areas. Making more categories discoverable could make that value more visible. These were motivations for the design, rather than measured business outcomes.

The goal

Help children learn to scroll down, so they can explore more games and return to their favourites without relying on an adult to navigate for them.

Research

Usability observations and app analytics

I combined desk research, a review of the recorded usability sessions and app analytics. The data below describe existing behaviour, before the tutorial was released.

  1. Recorded scrolling and adult assistance

    –% of users made a significant vertical scroll, and –% reached the bottom. In-person sessions showed that scrolling was often prompted or performed by a parent. Events alone cannot tell us whether children understood the gesture.

  2. First-session behaviour by device

    First-session scrolling differed between phones and tablets. I reviewed each device group separately when considering where guidance might be needed.

  3. Median time to select a game

    Choosing a game took longer inside folders than in the Game Area. This helped me compare navigation contexts; the data did not establish why people took longer.

  4. Time before selecting a game

    At seconds, around one in five users without a meaningful vertical scroll had not tapped a game. Their median time to tap was – seconds, versus a mean of – seconds. This was an exploratory timing signal, not a validated tutorial trigger.

Vertical scrolling in the first session

Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.

Tablet
Phone
View exact values
First-session vertical scrolling by device
DeviceScroll recordedNot recorded
Tablet81.6%18.4%
Phone71.9%28.1%

The remaining share is calculated as 100% minus the recorded-scroll share.

These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.

Median time to select a game

Median time to tap a game, in seconds. Both bars use the same scale.

Focus or hover over a bar to inspect its value.
View exact times
LocationMedian time
Game Area8.7 seconds
Inside folders14.5 seconds

Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.

Vertical scrolling in the first session

Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.

Tablet
Phone
View exact values
First-session vertical scrolling by device
DeviceScroll recordedNot recorded
Tablet81.6%18.4%
Phone71.9%28.1%

The remaining share is calculated as 100% minus the recorded-scroll share.

These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.

Median time to select a game

Median time to tap a game, in seconds. Both bars use the same scale.

Focus or hover over a bar to inspect its value.
View exact times
LocationMedian time
Game Area8.7 seconds
Inside folders14.5 seconds

Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.

Vertical scrolling in the first session

Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.

Tablet
Phone
View exact values
First-session vertical scrolling by device
DeviceScroll recordedNot recorded
Tablet81.6%18.4%
Phone71.9%28.1%

The remaining share is calculated as 100% minus the recorded-scroll share.

These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.

Median time to select a game

Median time to tap a game, in seconds. Both bars use the same scale.

Focus or hover over a bar to inspect its value.
View exact times
LocationMedian time
Game Area8.7 seconds
Inside folders14.5 seconds

Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.

PDFDesk research and Metrics - Scroll Down.pdfPDF · Kokoro Kids research and design

Decisions

Tutorial format and eligibility rules

Show the gesture, without relying on reading

Children often scrolled after watching a parent. I designed a short visual demonstration they could imitate, rather than relying on written instructions for children aged three to six.

Show the gesture, without relying on reading

Wait for a suitable moment

The tutorial only appears when no meaningful vertical scroll has been recorded. Time in character videos, Daily Mood and daily gifts is excluded, so the demonstration does not interrupt those activities.

Gift animationDaily gift screenCharacter video

When the tutorial can appear

  • Main Game Area only, outside folders.
  • From the fifth Game Area experience, after four completed games.
  • No recorded vertical scroll of at least 20% of the screen height.
  • Seven effective seconds in the Game Area, followed by three seconds of inactivity.
  • Time in Daily Mood, gifts and videos does not count.
  • If the child still does not scroll, eligibility is checked again in the next game session.

The eligibility flow

Solution

Tutorial interaction and development handoff

The proposed tutorial demonstrates the gesture within the existing Game Area. Its purpose is to help children discover the content below the initial view through a short, simple movement they can copy.

From the problem to a complete flow

After a game, the flow checks whether the child is eligible before showing the gesture. Children who already scroll continue without guidance; new players have time to explore first.

After gifts, check-ins or videos, timing resumes only when the child reaches the Game Area. This keeps the intervention tied to the navigation problem rather than to elapsed time elsewhere in the app.

Development handoff

The handoff document captures the detailed first-phase behaviour and eligibility rules for the development team.

PDFLER - PHASE 1 - Vertical scrolling - English.pdfPDF · Kokoro Kids research and design

Outcome

Implementation status and evaluation plan

Current status

The feature has been developed and is awaiting implementation in a future app update. The project produced a targeted visual tutorial, eligibility logic, a flowchart and a detailed development handoff.

What to evaluate after release

A next step would be to observe whether eligible children can reach categories and recently played games without adult help, and assess tutorial exposure, meaningful vertical scrolling and time to the first scroll by device. These are proposed follow-up measures; post-release results are not yet available.

EXTRA: More of my work at Kokoro Kids

Word Search: Animals
Word Search: Animals
Coloring Pixels: Consonants
Coloring Pixels: Consonants
Easter Bingo
Easter Bingo
Draw the Path: Winter
Draw the Path: Winter
Numbers Mess
Numbers Mess
Kokoro characters drawn by children
The best part? Hearing a child say their favourite game is the one you designed 💖