Kokoro Kids is an educational game app for children aged three to six, with more than 250 games across learning areas including science, communication, numbers, logic and creativity. The team includes education and psychology specialists.
The navigation context
Children explore games and categories through horizontal and vertical dragging. Content below the initial view includes recently played games. Discovering vertical scrolling therefore matters both for exploring the catalogue and for returning to a favourite.
Problem
Vertical scrolling during usability sessions
App metrics showed how people used Kokoro Kids, but they could not tell us whether children were playing independently or with an adult’s help. To understand that difference, we invited children and their parents to the office for in-person usability sessions.
Research with children and parents
Before the sessions, we reviewed each child’s profile to understand their previous experience with tablets and similar games. During the sessions, we observed their reactions, whether they understood the flows, and how they interacted with their parents.
What we observed
Children often wanted to replay games they enjoyed. Horizontal scrolling felt intuitive, but vertical scrolling was much less obvious. When children scrolled down, it was often after watching a parent demonstrate the gesture. Without it, recently played games and more learning categories could remain undiscovered.
Why this mattered to the business
We observed that children asking their parents to play Kokoro was important to the subscription decision. Former subscribers also reported that their child no longer asking to play was one of the main reasons for cancelling. Helping children return to games they liked could support that relationship with the product.
Parents also valued the breadth of the game catalogue and its different learning areas. Making more categories discoverable could make that value more visible. These were motivations for the design, rather than measured business outcomes.
The goal
Help children learn to scroll down, so they can explore more games and return to their favourites without relying on an adult to navigate for them.
Research
Usability observations and app analytics
I combined desk research, a review of the recorded usability sessions and app analytics. The data below describe existing behaviour, before the tutorial was released.
1
Recorded scrolling and adult assistance
75–80% of users made a significant vertical scroll, and 64–68% reached the bottom. In-person sessions showed that scrolling was often prompted or performed by a parent. Events alone cannot tell us whether children understood the gesture.
2
First-session behaviour by device
First-session scrolling differed between phones and tablets. I reviewed each device group separately when considering where guidance might be needed.
3
Median time to select a game
Choosing a game took longer inside folders than in the Game Area. This helped me compare navigation contexts; the data did not establish why people took longer.
4
Time before selecting a game
At 12 seconds, around one in five users without a meaningful vertical scroll had not tapped a game. Their median time to tap was 5–6 seconds, versus a mean of 13–14 seconds. This was an exploratory timing signal, not a validated tutorial trigger.
Vertical scrolling in the first session
Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.
TabletPhone
View exact values
First-session vertical scrolling by device
Device
Scroll recorded
Not recorded
Tablet
81.6%
18.4%
Phone
71.9%
28.1%
The remaining share is calculated as 100% minus the recorded-scroll share.
These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.
Median time to select a game
Median time to tap a game, in seconds. Both bars use the same scale.
0 s10 s20 s
Focus or hover over a bar to inspect its value.
View exact times
Location
Median time
Game Area
8.7 seconds
Inside folders
14.5 seconds
Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.
Vertical scrolling in the first session
Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.
TabletPhone
View exact values
First-session vertical scrolling by device
Device
Scroll recorded
Not recorded
Tablet
81.6%
18.4%
Phone
71.9%
28.1%
The remaining share is calculated as 100% minus the recorded-scroll share.
These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.
Median time to select a game
Median time to tap a game, in seconds. Both bars use the same scale.
0 s10 s20 s
Focus or hover over a bar to inspect its value.
View exact times
Location
Median time
Game Area
8.7 seconds
Inside folders
14.5 seconds
Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.
Vertical scrolling in the first session
Share of users with a meaningful vertical scroll recorded in their first session, by device. Each donut represents its own device group.
TabletPhone
View exact values
First-session vertical scrolling by device
Device
Scroll recorded
Not recorded
Tablet
81.6%
18.4%
Phone
71.9%
28.1%
The remaining share is calculated as 100% minus the recorded-scroll share.
These are recorded app events, not evidence of independent understanding. A parent may have demonstrated or performed the gesture.
Median time to select a game
Median time to tap a game, in seconds. Both bars use the same scale.
0 s10 s20 s
Focus or hover over a bar to inspect its value.
View exact times
Location
Median time
Game Area
8.7 seconds
Inside folders
14.5 seconds
Source: pre-release app analytics. This comparison does not establish why choosing a game took longer.
PDFDesk research and Metrics - Scroll Down.pdfPDF · Kokoro Kids research and design
Decisions
Tutorial format and eligibility rules
Show the gesture, without relying on reading
Children often scrolled after watching a parent. I designed a short visual demonstration they could imitate, rather than relying on written instructions for children aged three to six.
Wait for a suitable moment
The tutorial only appears when no meaningful vertical scroll has been recorded. Time in character videos, Daily Mood and daily gifts is excluded, so the demonstration does not interrupt those activities.
When the tutorial can appear
Main Game Area only, outside folders.
From the fifth Game Area experience, after four completed games.
No recorded vertical scroll of at least 20% of the screen height.
Seven effective seconds in the Game Area, followed by three seconds of inactivity.
Time in Daily Mood, gifts and videos does not count.
If the child still does not scroll, eligibility is checked again in the next game session.
The eligibility flow
Solution
Tutorial interaction and development handoff
The proposed tutorial demonstrates the gesture within the existing Game Area. Its purpose is to help children discover the content below the initial view through a short, simple movement they can copy.
From the problem to a complete flow
After a game, the flow checks whether the child is eligible before showing the gesture. Children who already scroll continue without guidance; new players have time to explore first.
After gifts, check-ins or videos, timing resumes only when the child reaches the Game Area. This keeps the intervention tied to the navigation problem rather than to elapsed time elsewhere in the app.
Development handoff
The handoff document captures the detailed first-phase behaviour and eligibility rules for the development team.
PDFLER - PHASE 1 - Vertical scrolling - English.pdfPDF · Kokoro Kids research and design
Outcome
Implementation status and evaluation plan
Current status
The feature has been developed and is awaiting implementation in a future app update. The project produced a targeted visual tutorial, eligibility logic, a flowchart and a detailed development handoff.
What to evaluate after release
A next step would be to observe whether eligible children can reach categories and recently played games without adult help, and assess tutorial exposure, meaningful vertical scrolling and time to the first scroll by device. These are proposed follow-up measures; post-release results are not yet available.
EXTRA: More of my work at Kokoro Kids
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The best part? Hearing a child say their favourite game is the one you designed 💖